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I Kill Zombies (New info and Screens)

December 2nd, 2011

Sup people,

So … I Kill Zombies – Where the fuck is it, I hear you cry? It is coming… And it’s better than before, which is thankful because at the point of initial release back around October 31st… it wasn’t a very good game. Some bad design choices and a lack of leadership/initiative, lead to the game feeling more than a little crud in it’s October iteration. After deliberating on it a bit, weighing up the options of scrapping it or keeping it, we sat down with the leads on the project and talked through the issues and now, the game is looking and playing a whole hell of a lot better.

I won’t get into too much in this article, Instead I’ll save it for the I Kill Zombies post mortem, after the games launch, but I can say that the game has really transformed, particularly in the last 2 weeks of November with myself and Colm coming on board the project in a more full time capacity. We’re now confident the game will stand up to the Open Emotion Studio standard of kick-ass bite sized gaming for your PSP/PS3. It’s the OES guarantee!!!!

Anyhow, Whats new in IKZ? Well heres the scoop y’all:

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We are the champions, My friends!

November 22nd, 2011

Hey guys,

Sorry about the long gaps between posting – It’s been super all systems go on Three upcoming projects here at Open Emotion. Some small (IKZ) and some… Well… not so small!

I had to come on though and give some serious props to everyone who voted for us over on PSPMinis.com during their Community Choice Awards. We ended up scooping a whole heap of awards including Best Developer/Publisher and a tie for Most Valuable Mini. We’ve listed the winning Minis below and I strongly suggest you check out PSPMinis.com for all your PSP Minis related news.

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Sham Jam 2011 Post-Mortem and Shamfest 2012 info…

September 28th, 2011

Hey guys. Well Sham Jam 2011 has come and past, and how did it go, you ask? It went amazingly well – We got three awesome games for the Winnitron and everyone had a great time – Here are some Sham Jammer testimonials…


YouTube -

TOM MATHEWS/BATMAN (Artist, Captain Awesomes Fantastic Escape)

Sham Jam 2011, where boys became men and men became zombies . . . . . . and a girl. Didn’t really know what to expect from the weekend but I was hoping for some good, immoral laughter at the expense of at peoples dignity. And I got my wish. I also got to draw, dance to myself and collapse regularly from lack of sleep and replacing my blood with coffee.

The weekend was intense with a lot of ridiculous (in a good way) decision making and working. I thankfully was given free reign of drawing things from my brain which resulted in some fun character design and hopefully a game that people find not only challenging but hilarious. The team worked great with coding and voice overs and bits of pieces and we managed to get a lot more done than I thought possible.
Thanks Open Emotions for a long, tiring, excruciating and fun weekend! Next time there will be trolls throwing explosive sheep. Until then…

http://ninjamonkeybrain.tumblr.com/

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Message to Attendees of National Sham Jam 2011

September 7th, 2011

Event: National Sham Jam 2011

Date: Saturday, September 10, 2011 at 12:00 AM – Monday, September 12, 2011 at 12:00 AM (GMT)

Location:
Open Emotion Studios
Innovation Works
Castletroy
NA Limerick
Ireland

For more information click here: National Sham Jam 2011

Hi everybody,
Just wanted to drop people a line and get the last of the Sham Jam organized.
First off if anybody knows of anyone that wants to go but hasn’t got there tickets from http://shamjam2011.eventbrite.com/ can you remind them to get them as we would like to have a better idea of final numbers for the event. We’ll be starting at midnight on Friday 9th of September but if people could be there around eleven o’clock so we can get set up and ready to go that would be awesome. It will be a 48hr Jam so will last until midnight on Sunday 11th. We are trying to get some food organized (nothing fancy, just finger food) but if anybody has any special dietary requirements (vegetarian, gluten free, allergies etc) can you let me know ASAP.
For those of you that don’t know where we are heres a link to where we are.
If you are coming by bus you can get one at William Street, the 308 or 308A both come out this way. Just get off at the second stop after UL and walk towards the Unigolf sign. We are the brown building on the other side of the road. See here for pics.
Bring an power extension lead if you can as we have limited plugs. We will have WiFi available but only a low speed connection so if there are any programs you need I would recommend downloading them before getting here.
Cant wait to see you all,
Colm English (Official Sham for Open Emotion Studios)
Contact us about the Jam at colmenglish@openemotionstudios.com and eoghan@openemotionstudios.com

Revoltin’ Youth PS3 Woes!

August 25th, 2011

Hey Guys,

Here to drop a bit of annoying news – There is currently an issue with the PS3 version of Revoltin’ Youth. This is unfortunately due to us not being able to test the PS3 side of Mini development in house so a lot of what we do, involves us waiting on the release and seeing how the game plays on the big console. The issue is a lack of music when playing on the PS3. This has pushed the US release back as well, so the game will drop in the USA around the 20th of September, with fixed audio on the PS3 issue. The fix for the PS3 audio issue should be live either next week or the week after, but until then we have pulled the game from the Playstation Store so as to ensure people get the full true experience of the title…

Sorry for this issue and thanks for your patience guys…

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Open Emotion Studios host “National Sham Jam”

August 12th, 2011

As part of trying to help the IGDA Ireland chapter bring together Irish Developers, Open Emotion Studios will be hosting a national games jam in September called “The Open Emotion/Winnitron Sham jam” – It’s called this because its hosted by Open Emotion, Sponsored by Winnitron, based in Limerick (Sham is a Limerick colloquialism which can mean a number of things in different contexts eg. “C’mere to me sham” or “I’m gonna kick the heart and soul outta ya sham”  and is a Jam (Basically where a bunch of programmers, artists, sound designers etc. come together to make games in a short timescale).

Basically the goal is to bring Irish Devs together to develop games for the Irish Winnitron arcade cabinet. We are hoping to get input from Irish indie legend, Terry Cavanagh in respect to the theme of the Jam.

It will run from 12 A.m on Saturday the 1oth of September all the way through to 12 A.M on Monday the 12th of September – Most devs wanted a nice 48 hour period to do everything so we obliged as you get more creativity out of a 48 hour jam generally, compared to a 24 hour jam. Selected games will make their way onto the winnitron where they will be able to be played by people all over the world.

If you are interested in being involved follow the topic over on Facebook, Game Developers Ireland or Open Emotions Twitter Page and let us know as we’re trying to get an idea of numbers,

Thanks guys,

Paddy M. CEO. Open Emotion Studios

Coming this Halloween – I Kill Zombies

August 10th, 2011

Hey Guys and Gals! Earlier today we announced our newest title “I Kill Zombies” over on our Facebook page along with some (Very early) Screenshots! Here’s the Blurb:

Coming in October/November 2011… Just in time for Halloween… “I KILL ZOMBIES” the new top down action hack and slasher from Open Emotion Studios. Inside one of the USA’s top prisons, a television game show takes place every week, which throws prisoners into  arenas filled with Traps, Beasts and hordes upon hordes of the undead. Playing as one of three characters (And one unlockable dude) it’s your goal to make it through all twenty Arenas, clocking up “Megabuxx” and see if you can be the first contestant to ever survive on the sensational T.V show that is “I KILL ZOMBIES”


20 levels, 3 characters, Time Attacks, Score Attacks, Leaderboards, Awards and More – “I KILL ZOMBIES” is a frantic, gory and frankly inappropriate game that any zombie lover shouldn’t miss this Halloween!

You can follow I Kill Zombies over on Facebook or at PSPMinis.com


Open Emotion Studios Soundtracks Now Available

August 10th, 2011

Hey Guys,

Just a quick post to say that the Official Soundtracks for Revoltin’ Youth, Mad Blocker Alpha: Revenge of the Fluzzles and Ninjamurai are now available from various outlets including iTunes, Amazon and Napster (Yep, they still exsist)

Revoltin’ Youth Development Post Mortem: Part 2

July 22nd, 2011

Hey guys,

Paddy here from Open Emotion again, this time with the second part of our Revoltin’ Youth post-mortem. in case you missed it Part 1 was mainly focused on the concept, design and concept expansion sections of development. In this post, I will be focusing instead on the music development, the implementation and bug testing (and fixing).

MUSIC DEVELOPMENT:

So in another post on here I gave some background about the music development, but I feel that here I have the chance to further expand on where the idea for the music came from, the licensing system and the sound effect development. When we began development on Revoltin’ Youth, it was at first my intention to do the entire soundtrack myself under my Chiptune moniker, 8BitLegend. The way things panned out, Ninjamurai was close to being finished but required practically my full concentration, so I had to try and come up with another solution on the audio front. I had the good grace to meet the awesome guys from Anamanaguchi last year and go on a small tour of Ireland with them. While on this trip they got me into artists like Sabrepulse and George&Jonathan – Both of whom have ended up on the Revoltin’ Youth OST. I contacted both artists and asked them if they were interested. I cannot stress how awesome both artists are and how much I would love to work with them again in the future. I had never drawn up a music licensing agreement before, but with some legal advice I got something pretty good drawn up and the guys and I eventually came to an agreement that made us all happy. In the final version you are getting 2 licensed Sabrepulse tracks (Skyfire Ace and Black Dragon) as well as 8 new George&Jonathan tracks and the awesome GUH from their album, The Best Music.

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Revoltin’ Youth Development Post-Mortem: Part 1

July 18th, 2011

So – Here at OES we usually at least attempt to run a development blog. In Revoltin’ Youth however, we found that in the constrained time period (The entire game was developed in about 8 or 9 weeks), we were unable to set aside time to do a proper development blog. Instead, I’ve opted to try to sum up our development cycle in a bit of a Post-Mortem.

CONCEPT:

Revoltin’ Youth is a game that I have been wanting to make for about 6 years. As a kid, I had this great game for the SNES by Silicon & Synapse (Now Blizzard), which saw you control three vikings with unique abilities that you had to use to get through Puzzle/Platform levels. I loved it and played it so much that I actually still remember some of the passwords by heart – SMRT (Level 17, I think) – I always waited for someone to come out and do something similar. A couple of years ago I had the idea for a Lost Vikings style game about some Urban Youths (Heaviliy influenced by Jet Set Radio at the time) who have to stop an evil guy whose brainwashed all their friends. I left it at that as I was not involved in the game industry at the time, but when we were trying to figure out our next title after Ninjamurai, straight away I had this idea for a game called “Youth in Revolt” (Not to be confused with the movie/book of the same name…

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