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	<title>Open Emotion Studios</title>
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	<link>http://www.openemotionstudios.com</link>
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		<title>I Kill Zombies (New info and Screens)</title>
		<link>http://www.openemotionstudios.com/i-kill-zombies-new-info-and-screens/</link>
		<comments>http://www.openemotionstudios.com/i-kill-zombies-new-info-and-screens/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 12:07:29 +0000</pubDate>
		<dc:creator>Open Emotion</dc:creator>
				<category><![CDATA[Friends]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[I Kill Zombies News]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.openemotionstudios.com/?p=1553</guid>
		<description><![CDATA[Sup people, So &#8230; I Kill Zombies &#8211; Where the fuck is it, I hear you cry? It is coming&#8230; And it&#8217;s better than before, which is thankful because at the point of initial release back around October 31st&#8230; it wasn&#8217;t a very good game. Some bad design choices and a lack of leadership/initiative, lead [...]]]></description>
			<content:encoded><![CDATA[<p>Sup people,</p>
<p>So &#8230; I Kill Zombies &#8211; Where the fuck is it, I hear you cry? It is coming&#8230; And it&#8217;s better than before, which is thankful because at the point of initial release back around October 31st&#8230; it wasn&#8217;t a very good game. Some bad design choices and a lack of leadership/initiative, lead to the game feeling more than a little crud in it&#8217;s October iteration. After deliberating on it a bit, weighing up the options of scrapping it or keeping it, we sat down with the leads on the project and talked through the issues and now, the game is looking and playing a whole hell of a lot better.</p>
<p>I won&#8217;t get into too much in this article, Instead I&#8217;ll save it for the I Kill Zombies post mortem, after the games launch, but I can say that the game has really transformed, particularly in the last 2 weeks of November with myself and Colm coming on board the project in a more full time capacity. We&#8217;re now confident the game will stand up to the Open Emotion Studio standard of kick-ass bite sized gaming for your PSP/PS3. It&#8217;s the OES guarantee!!!!</p>
<p style="text-align: center;">Anyhow, Whats new in IKZ? Well heres the scoop y&#8217;all:</p>
<p style="text-align: center;"><span id="more-1553"></span></p>
<p style="text-align: center;"><a rel="attachment wp-att-1556" href="http://www.openemotionstudios.com/i-kill-zombies-new-info-and-screens/img0024/"><img class="size-full wp-image-1556 aligncenter" title="img0024" src="http://www.openemotionstudios.com/wp-content/uploads/2011/12/img0024.png" alt="" width="480" height="272" /></a></p>
<p style="text-align: center;">31 Stages of delightful zombie slaughter all designed from the ground up by Paddy Murphy             (Level designer Ninjamurai &amp; Revoltin&#8217; Youth)</p>
<p style="text-align: center;">3 Characters each with their own voices, skillsets, hp, special moves and movement speeds! Different players will like different dudes (or dudettes in Sugarcrush&#8217;s case)</p>
<p style="text-align: center;"><a rel="attachment wp-att-1554" href="http://www.openemotionstudios.com/i-kill-zombies-new-info-and-screens/img0001-3/"><img class="size-full wp-image-1554  aligncenter" title="img0001" src="http://www.openemotionstudios.com/wp-content/uploads/2011/12/img0001.png" alt="" width="480" height="272" /></a></p>
<p style="text-align: center;">New pickups like Grenades, take out groups of zombies and revel in the blood spatter!</p>
<p style="text-align: center;">Huge bosses &#8211; Take on the Zombie lords! Shiv the Prison fiend, FrankenZombie the abomination, Hoclaw and Gombie the lawyer/hockey tag team, Zombo, part metal, all death and finally, Bushido Jones, reigning IKZ champ!</p>
<p style="text-align: center;"><a rel="attachment wp-att-1555" href="http://www.openemotionstudios.com/i-kill-zombies-new-info-and-screens/img0045/"><img class="size-full wp-image-1555 aligncenter" title="img0045" src="http://www.openemotionstudios.com/wp-content/uploads/2011/12/img0045.png" alt="" width="480" height="272" /></a></p>
<p style="text-align: center;">Maze levels and Defend the Teapot have been added, these levels are a nice diversion from the usual Zombie Slaughter!</p>
<p style="text-align: center;">I Kill Zombies will launch in Q1 2012 (Due to a packed December release schedule) and will cost          €1.99, ¢2.49, £1.49 on your respective PS Stores!</p>
<p style="text-align: center;"><a rel="attachment wp-att-1557" href="http://www.openemotionstudios.com/i-kill-zombies-new-info-and-screens/img0028/"><img class="size-full wp-image-1557 aligncenter" title="img0028" src="http://www.openemotionstudios.com/wp-content/uploads/2011/12/img0028.png" alt="" width="480" height="272" /></a></p>
<p style="text-align: center;">See ya on the other side (Paddy M.)</p>
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		<item>
		<title>We are the champions, My friends!</title>
		<link>http://www.openemotionstudios.com/we-are-the-champions-my-friends/</link>
		<comments>http://www.openemotionstudios.com/we-are-the-champions-my-friends/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 13:28:19 +0000</pubDate>
		<dc:creator>Open Emotion</dc:creator>
				<category><![CDATA[Friends]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[I Kill Zombies News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.openemotionstudios.com/?p=1488</guid>
		<description><![CDATA[Hey guys, Sorry about the long gaps between posting &#8211; It&#8217;s been super all systems go on Three upcoming projects here at Open Emotion. Some small (IKZ) and some&#8230; Well&#8230; not so small! I had to come on though and give some serious props to everyone who voted for us over on PSPMinis.com during their [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys,</p>
<p>Sorry about the long gaps between posting &#8211; It&#8217;s been super all systems go on Three upcoming projects here at Open Emotion. Some small (IKZ) and some&#8230; Well&#8230; not so small!</p>
<p>I had to come on though and give some serious props to everyone who voted for us over on <a href="http://www.pspminis.com">PSPMinis.com</a> during their <a href="http://www.pspminis.com/forums/topic/pspminiscom-community-choice-awards-results" target="_blank">Community Choice Awards</a>. We ended up scooping a whole heap of awards including Best Developer/Publisher and a tie for Most Valuable Mini. We&#8217;ve listed the winning Minis below and I strongly suggest you check out PSPMinis.com for all your PSP Minis related news.</p>
<p style="text-align: center;"><a rel="attachment wp-att-1489" href="http://www.openemotionstudios.com/we-are-the-champions-my-friends/screen-shot-2011-11-22-at-13-23-43/"><img class="size-large wp-image-1489 aligncenter" title="PSPMinis.com" src="http://www.openemotionstudios.com/wp-content/uploads/2011/11/Screen-Shot-2011-11-22-at-13.23.43-1024x648.png" alt="" width="450" height="284" /></a></p>
<p style="text-align: center;"><span id="more-1488"></span></p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Shooter</span><br />
A Space Shooter for 2 Bucks!</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Story</span><br />
Fighting Fantasy: The Talisman of Death</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Other</span><br />
OMG-Z</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Puzzle</span><br />
Mad Blocker Alpha: Revenge of the Fuzzles (OES WIN)</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Sports/Racing</span><br />
Aero Racer</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Action/Adventure</span><br />
Ninjamurai (OES WIN)</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Strategy</span><br />
OMG-Z</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Music</span><br />
Vibes</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Platformer</span><br />
Ninjamurai (OES WIN)</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Soundtrack</span><br />
Revoltin&#8217; Youth (OES WIN)</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Graphics</span><br />
Who\&#8217;s That Flying!?</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Port</span><br />
Pac-Man Championship Edition</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Best Developer/Publisher</span><br />
Open Emotion Studios (OES WIN)<a href="../"><br />
</a></p>
<p style="text-align: center;"><span style="text-decoration: underline;">Greatest Hit</span><br />
A Space Shooter for 2 Bucks!</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Guilty Pleasure</span><br />
OMG-Z</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Most Anticipated</span><br />
I Kill Zombies (OES WIN)</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Most Groundbreaking</span><br />
A Space Shooter for 2 Bucks!</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Most Replayability</span><br />
A Space Shooter for 2 Bucks!</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Most Content</span><br />
1000 Tiny Claws</p>
<p style="text-align: center;"><span style="text-decoration: underline;">MVM (Most Valuable Mini)</span><br />
A Space Shooter for 2 Bucks/Mad Blocker Alpha: Revenge of the Fuzzles (OES JOINT WIN)</p>
<p>On a sidenote, I Kill Zombies, has been pushed back for Quality Control reasons and as of yet we can&#8217;t be sure of when exactly it will release but it could be Q1 2012 &#8211; However, it&#8217;s going to be such an awesomely fun game at release, that it&#8217;s totally worth the wait!!!</p>
<p>Rock N Roll Peeps,</p>
<p>Paddy M.</p>
]]></content:encoded>
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		<title>Sham Jam 2011 Post-Mortem and Shamfest 2012 info&#8230;</title>
		<link>http://www.openemotionstudios.com/sham-jam-2011-post-mortem-and-shamfest-2012-info/</link>
		<comments>http://www.openemotionstudios.com/sham-jam-2011-post-mortem-and-shamfest-2012-info/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 12:45:30 +0000</pubDate>
		<dc:creator>Open Emotion</dc:creator>
				<category><![CDATA[Friends]]></category>
		<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://www.openemotionstudios.com/?p=1421</guid>
		<description><![CDATA[Hey guys. Well Sham Jam 2011 has come and past, and how did it go, you ask? It went amazingly well &#8211; We got three awesome games for the Winnitron and everyone had a great time &#8211; Here are some Sham Jammer testimonials&#8230; \n[There is a video that cannot be displayed in this feed. Visit [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys. Well Sham Jam 2011 has come and past, and how did it go, you ask? It went amazingly well &#8211; We got three awesome games for the Winnitron and everyone had a great time &#8211; Here are some Sham Jammer testimonials&#8230;</p>
<p style="text-align: center;"><img src="http://i.ytimg.com/vi/51EtrCiABhE/3.jpg" width="300" height="225" alt="" /><br />\n[There is a video that cannot be displayed in this feed. <a href="http://www.openemotionstudios.com/sham-jam-2011-post-mortem-and-shamfest-2012-info/">Visit the blog entry to see the video.]</a>
<!-- generated by WordPress Plugin Lightview Plus 2.5.3.1 -->
</p>
<p><span style="text-decoration: underline;"><strong>TOM MATHEWS/BATMAN (Artist, Captain Awesomes Fantastic Escape)</strong></span></p>
<p>Sham Jam 2011, where boys became men and men became zombies . . . . . .  and a girl. Didn&#8217;t really know what to expect from the weekend but I  was hoping for some good, immoral laughter at the expense of at peoples  dignity. And I got my wish. I also got to draw, dance to myself and  collapse regularly from lack of sleep and replacing my blood with  coffee.</p>
<div>The weekend was intense with a lot of  ridiculous (in a good way) decision making and working. I thankfully was  given free reign of drawing things from my brain which resulted in some  fun character design and hopefully a game that people find not only  challenging but hilarious. The team worked great with coding and voice  overs and bits of pieces and we managed to get a lot more done than I  thought possible.</div>
<div>Thanks Open Emotions for a  long, tiring, excruciating and fun weekend! Next time there will be  trolls throwing explosive sheep. Until then&#8230;</div>
<p><a href="http://ninjamonkeybrain.tumblr.com/" target="_blank">http://ninjamonkeybrain.tumblr.com</a>/</p>
<p><span id="more-1421"></span></p>
<p><span style="text-decoration: underline;"><strong>DARRAGH JENNINGS (Programmer and Sound Director, Captain Awesomes Fantastic Escape)</strong></span></p>
<div>
<p>Sham Jam 2011 was the first  games jam type thing I&#8217;ve ever been involved in and, I have to say, it  was a heck of a lot of fun. I think we got remarkably lucky with our  artist, Tom Mathews, as he already had a fairly substantial concept done  up for both a protagonist and some potential enemies. We ended up  running with it pretty much unchanged and all we had to do was to  brainstorm the game mechanics as to what kind of game it would be. I&#8217;m  pretty sure if we hadn&#8217;t had such a solid concept to begin with it would  have taken us far longer than the 20 minutes it actually took us to  crystalise the entire game and move straight on to development. Given my  experience with XNA, and that being our target technology for the  event, I got the ball rolling for development and then handed off to  Keith Cully and Colin Deasy to continue programming while I worked on  Sound FX and Music. I also went back and forth with Tom on some ideas  for in-game pickups and together we all worked out how we wanted our  characters to animate etc&#8230;</p>
</div>
<div>
<p>The  development wasn&#8217;t without it&#8217;s tribulations, our lead programmer Colin  couldn&#8217;t make it in for the last 24 hour stretch and what he left us  with was a little hard to get to grips with, code-wise, but we powered  through the final few hours and even managed to finish well before the  deadline. What we made is far from perfect and doesn&#8217;t have anywhere  near the amount of content we had hoped to include, and it&#8217;s a little  (ok, a lot) buggy, but it still looks great, so we&#8217;re all happy.</p>
</div>
<div>
<p>It  was an awesome experience, one I greatly look forward to repeating and I  really enjoyed being in a room full of talented Games Devs working  frantically with our teams.</p>
</div>
<div>
<p><span style="text-decoration: underline;"><strong>EOGHAN O DONOVAN (Event Co-Organiser)</strong></span></p>
</div>
<div>
<p>From the moment when Evan arrived(he was first) to  the moment when Colm called for everyone to put their pens(and laptops,  Wacoms, mice, keyboards) Sham Jam was a blast. We had scurvy ridden  pirates, pervy ridden programmers(you know who you are), bondage (well  handcuffs), giant spiders, coffee, coffee, coffee, Elvis and most  importantly a hell of a lot of fun! I tried to keep on top of as much of  the action as I could to do the live tweets but I’m sure I missed a  whole bunch because of how much was going on. Everyone was really  enthusiastic for at least the first 30 hours and the last 8. There may  have been 10 hours in the middle where people were drained, sleep  deprived or just sleeping, but it was all a part of the experience.  Watching all you talented people come together and create some… “unique”  games was an awesome way to spend a weekend and hope everyone enjoyed  it as much as I enjoyed helping out!</p>
</div>
<div>
<p><span style="text-decoration: underline;"><strong>PADDY MURPHY (Creator of the Sham Jam)</strong></span></p>
</div>
<div>
<p>I was absolutely heart broken that I couldn&#8217;t be more involved in this years Sham Jam after coming up with the whole concept of the event, But I had more pressing concerns &#8211; My new baby girl decided to show up early and interfere with all my carefully laid plans, ha ha. Basically, My thanks go out to everyone who attended as well as the guys who made it happen (Colm English and Eoghan O Donovan, I&#8217;m looking at you guys on this). I only got to meet the attendees briefly on the Saturday but I have played the end products of the event and all I can say is you guys rock &#8211; You created some truly unique and awesome games in just under 2 days! I hope to see you all next year for Shamfest 2012.</p>
</div>
<div>
<p><strong><span style="text-decoration: underline;">SHAMFEST 2012 -What is it?</span></strong></p>
</div>
<div>
<p>Shamfest 2012 is going to be a 1 week long video game jam/ development festival. The idea is that the event will be treated like a Jam, except instead of just having 1-2 days you will have from a Monday to a Friday, 9 &#8211; 6 to develop your titles. In the evenings there will be parties, lan gaming sessions, trivia nights and more&#8230; We may even have some pretty big names on hand to give advice on game development and design&#8230; Stay posted here for more info on Shamfest 2012 as it develops&#8230;</p>
<p>Also, We will be sure to let you know about the launch of the Winnitron so you can come down yourselves and check out the games for yourself!!</p>
<p>Rock N&#8217; Roll,</p>
<p>Paddy M.</p>
</div>
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		<title>Message to Attendees of National Sham Jam 2011</title>
		<link>http://www.openemotionstudios.com/message-to-attendees-of-national-sham-jam-2011/</link>
		<comments>http://www.openemotionstudios.com/message-to-attendees-of-national-sham-jam-2011/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 10:20:29 +0000</pubDate>
		<dc:creator>Open Emotion</dc:creator>
				<category><![CDATA[Friends]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.openemotionstudios.com/?p=1409</guid>
		<description><![CDATA[Event: National Sham Jam 2011 Date: Saturday, September 10, 2011 at 12:00 AM &#8211; Monday, September 12, 2011 at 12:00 AM (GMT) Location: Open Emotion Studios Innovation Works Castletroy NA Limerick Ireland For more information click here: National Sham Jam 2011 Hi everybody, Just wanted to drop people a line and get the last of [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1410" href="http://www.openemotionstudios.com/message-to-attendees-of-national-sham-jam-2011/shamjamlogolarge/"><img class="aligncenter size-large wp-image-1410" title="shamjamlogolarge" src="http://www.openemotionstudios.com/wp-content/uploads/2011/09/shamjamlogolarge-1024x698.png" alt="" width="450" height="306" /></a></p>
<p><strong>Event</strong>:  National Sham Jam 2011</p>
<p><strong>Date</strong>:  Saturday, September 10, 2011 at 12:00 AM &#8211; Monday, September 12, 2011 at 12:00 AM (GMT)</p>
<p><strong>Location</strong>:<br />
<strong>Open Emotion Studios</strong><br />
Innovation Works<br />
Castletroy<br />
NA Limerick<br />
Ireland</p>
<p><strong>For more information click here</strong>: <a href="http://shamjam2011.eventbrite.com/" target="_blank">National Sham Jam 2011</a></p>
<div>
<div>Hi everybody,</div>
<div>Just wanted to drop people a line and get the last of the Sham Jam organized.</div>
</div>
<div>First off if anybody knows of anyone that wants to go but hasn&#8217;t got there tickets from <a href="http://shamjam2011.eventbrite.com/" target="_blank">http://shamjam2011.eventbrite.com/</a> can  you remind them to get them as we would like to have a better idea of  final numbers for the event. We&#8217;ll be starting at midnight on Friday 9th  of September but if people could be there around eleven o&#8217;clock so we  can get set up and ready to go that would be awesome. It will be a 48hr  Jam so will last until midnight on Sunday 11th. We are trying to get  some food organized (nothing fancy, just finger food) but if anybody has  any special dietary requirements (vegetarian, gluten free, allergies  etc) can you let me know ASAP.</div>
<div>
<div>For those of you that don&#8217;t know where we are<a title="Map" href="http://maps.google.ie/maps?q=innovation+works+limerick&amp;um=1&amp;ie=UTF-8&amp;hq=&amp;hnear=0x485b5ec06b1f173f:0x71084d69caf95a05,Innovation+Works,+Castletroy,+Co.+Limerick&amp;gl=ie&amp;ei=uO9kTtiyF4K6hAfbsNGhCg&amp;sa=X&amp;oi=geocode_result&amp;ct=title&amp;resnum=1&amp;ved=0CCcQ8gEwAA " target="_blank"> heres a link to where we are. </a></div>
<div>If you are coming by bus you can get one at William Street, the 308  or 308A both come out this way. Just get off at the second stop after  UL and walk towards the Unigolf sign. We are the brown building on the  other side of the road. <a title="InnovationWorks" href="http://www.shannondevelopment.ie/Property/ForLease/Name,8652,en.html" target="_blank">See here for pics</a>.</div>
<div></div>
<div>Bring an power extension lead if you can as we have limited plugs.  We will have WiFi available but only a low speed connection so if there  are any programs you need I would recommend downloading them before  getting here.</div>
<div></div>
<div>Cant wait to see you all,</div>
<div></div>
<div>Colm English (Official Sham for Open Emotion Studios)</div>
<div></div>
<div>Contact us about the Jam at colmenglish@openemotionstudios.com and eoghan@openemotionstudios.com</div>
</div>
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		<title>Revoltin&#8217; Youth PS3 Woes!</title>
		<link>http://www.openemotionstudios.com/revoltin-youth-ps3-woes/</link>
		<comments>http://www.openemotionstudios.com/revoltin-youth-ps3-woes/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 11:55:40 +0000</pubDate>
		<dc:creator>Open Emotion</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Revoltin' Youth News]]></category>

		<guid isPermaLink="false">http://www.openemotionstudios.com/?p=1380</guid>
		<description><![CDATA[Hey Guys, Here to drop a bit of annoying news &#8211; There is currently an issue with the PS3 version of Revoltin&#8217; Youth. This is unfortunately due to us not being able to test the PS3 side of Mini development in house so a lot of what we do, involves us waiting on the release [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-1381" href="http://www.openemotionstudios.com/revoltin-youth-ps3-woes/wanted-cole-poster-coloured-01/"><img class="aligncenter size-full wp-image-1381" title="wanted cole poster coloured-01" src="http://www.openemotionstudios.com/wp-content/uploads/2011/08/wanted-cole-poster-coloured-01.png" alt="" width="471" height="334" /></a>Hey Guys,</p>
<p>Here to drop a bit of annoying news &#8211; There is currently an issue with the PS3 version of Revoltin&#8217; Youth. This is unfortunately due to us not being able to test the PS3 side of Mini development in house so a lot of what we do, involves us waiting on the release and seeing how the game plays on the big console. The issue is a lack of music when playing on the PS3. This has pushed the US release back as well, so the game will drop in the USA around the 20th of September, with fixed audio on the PS3 issue. The fix for the PS3 audio issue should be live either next week or the week after, but until then we have pulled the game from the Playstation Store so as to ensure people get the full true experience of the title&#8230;</p>
<p style="text-align: center;">Sorry for this issue and thanks for your patience guys&#8230;</p>
<p><span id="more-1380"></span></p>
<p style="text-align: center;"><a rel="attachment wp-att-1382" href="http://www.openemotionstudios.com/revoltin-youth-ps3-woes/badger-grin-colour-poster-01/"><img class="aligncenter size-full wp-image-1382" title="badger grin colour poster-01" src="http://www.openemotionstudios.com/wp-content/uploads/2011/08/badger-grin-colour-poster-01.png" alt="" width="471" height="334" /></a></p>
<p style="text-align: center;"><a rel="attachment wp-att-1383" href="http://www.openemotionstudios.com/revoltin-youth-ps3-woes/fritz-wanted-poster-colour-text-01/"><img class="aligncenter size-full wp-image-1383" title="fritz wanted poster colour text-01" src="http://www.openemotionstudios.com/wp-content/uploads/2011/08/fritz-wanted-poster-colour-text-01.png" alt="" width="471" height="334" /></a></p>
<p style="text-align: center;">Paddy M.</p>
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		<title>Open Emotion Studios host &#8220;National Sham Jam&#8221;</title>
		<link>http://www.openemotionstudios.com/open-emotion-studios-host-national-sham-jam/</link>
		<comments>http://www.openemotionstudios.com/open-emotion-studios-host-national-sham-jam/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 08:33:34 +0000</pubDate>
		<dc:creator>Open Emotion</dc:creator>
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		<guid isPermaLink="false">http://www.openemotionstudios.com/?p=1378</guid>
		<description><![CDATA[As part of trying to help the IGDA Ireland chapter bring together Irish Developers, Open Emotion Studios will be hosting a national games jam in September called &#8220;The Open Emotion/Winnitron Sham jam&#8221; &#8211; It&#8217;s called this because its hosted by Open Emotion, Sponsored by Winnitron, based in Limerick (Sham is a Limerick colloquialism which can [...]]]></description>
			<content:encoded><![CDATA[<p>As part of trying to help the IGDA Ireland chapter bring together Irish Developers, Open Emotion Studios will be hosting a national games jam in September called &#8220;The Open Emotion/Winnitron Sham jam&#8221; &#8211; It&#8217;s called this because its hosted by Open Emotion, Sponsored by Winnitron, based in Limerick (Sham is a Limerick colloquialism which can mean a number of things in different contexts eg. &#8220;C&#8217;mere to me sham&#8221; or &#8220;I&#8217;m gonna kick the heart and soul outta ya sham&#8221;  and is a Jam (Basically where a bunch of programmers, artists, sound designers etc. come together to make games in a short timescale).</p>
<p>Basically the goal is to bring Irish Devs together to develop games for the Irish Winnitron arcade cabinet. We are hoping to get input from Irish indie legend, Terry Cavanagh in respect to the theme of the Jam.</p>
<p>It will run from 12 A.m on Saturday the 1oth of September all the way through to 12 A.M on Monday the 12th of September &#8211; Most devs wanted a nice 48 hour period to do everything so we obliged as you get more creativity out of a 48 hour jam generally, compared to a 24 hour jam. Selected games will make their way onto the winnitron where they will be able to be played by people all over the world.</p>
<p>If you are interested in being involved follow the topic over on <a title="IGDA Ireland" href="http://www.facebook.com/IGDAIreland" target="_blank">Facebook</a>, <a title="GDI" href="http://www.gamedevelopers.ie/forums/viewtopic.php?t=6447&amp;highlight=" target="_blank">Game Developers Ireland</a> or <a title="Open Emotion Twitter" href="http://twitter.com/OpenEmotion" target="_blank">Open Emotions Twitter Page</a> and let us know as we&#8217;re trying to get an idea of numbers,</p>
<p>Thanks guys,</p>
<p>Paddy M. CEO. Open Emotion Studios</p>
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		<title>Coming this Halloween &#8211; I Kill Zombies</title>
		<link>http://www.openemotionstudios.com/coming-this-halloween-i-kill-zombies/</link>
		<comments>http://www.openemotionstudios.com/coming-this-halloween-i-kill-zombies/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 15:05:48 +0000</pubDate>
		<dc:creator>Open Emotion</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[I Kill Zombies News]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.openemotionstudios.com/?p=1363</guid>
		<description><![CDATA[Hey Guys and Gals! Earlier today we announced our newest title &#8220;I Kill Zombies&#8221; over on our Facebook page along with some (Very early) Screenshots! Here&#8217;s the Blurb: Coming in October/November 2011&#8230; Just in time for Halloween&#8230; &#8220;I KILL ZOMBIES&#8221; the new top down action hack and slasher from Open Emotion Studios. Inside one of [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Guys and Gals! Earlier today we announced our newest title &#8220;I Kill Zombies&#8221; over on our <a title="Open Emotion Studios Facebook" href="http://www.facebook.com/pages/Open-Emotion-Studios/" target="_blank">Facebook page</a> along with some (Very early) Screenshots! Here&#8217;s the Blurb:</p>
<p style="text-align: center;"><a rel="attachment wp-att-1365" href="http://www.openemotionstudios.com/coming-this-halloween-i-kill-zombies/i-kill-zombies-logo/"><img class="size-full wp-image-1365  aligncenter" title="i KILL ZOMBIES LOGO" src="http://www.openemotionstudios.com/wp-content/uploads/2011/08/i-KILL-ZOMBIES-LOGO.png" alt="" width="480" height="272" /></a></p>
<p><em>Coming  in October/November 2011&#8230; Just in time for Halloween&#8230; &#8220;I KILL  ZOMBIES&#8221; the new top down action hack and slasher from Open Emotion  Studios. Inside one of the USA&#8217;s top prisons, a television game show takes place every week, which throws prisoners into  arenas filled with Traps, Beasts and hordes upon hordes  of the undead. Playing as one of three characters (And one unlockable  dude) it&#8217;s your goal to make it through all twenty Arenas, clocking up &#8220;Megabuxx&#8221; and see if you can be the first contestant to ever survive on the  sensational T.V show that is &#8220;I KILL ZOMBIES&#8221;</em></p>
<p style="text-align: center;"><em><a rel="attachment wp-att-1366" href="http://www.openemotionstudios.com/coming-this-halloween-i-kill-zombies/i-kill-zombies-1/"><img class="size-full wp-image-1366  aligncenter" title="I kill zombies 1" src="http://www.openemotionstudios.com/wp-content/uploads/2011/08/I-kill-zombies-1.png" alt="" width="480" height="272" /></a><br />
</em></p>
<p><em>20  levels, 3 characters, Time Attacks, Score Attacks, Leaderboards, Awards  and More &#8211; &#8220;I KILL ZOMBIES&#8221; is a frantic, gory and frankly  inappropriate game that any zombie lover shouldn&#8217;t miss this Halloween!</em></p>
<p><em><strong>You can follow I Kill Zombies over on <a title="I Kill Zombies Facebook" href="http://www.facebook.com/pages/I-Kill-Zombies/183003921765108" target="_blank">Facebook</a> or at <a title="I Kill Zombies Forum" href="http://www.pspminis.com/forums/topic/i-kill-zombies" target="_blank">PSPMinis.com</a></strong><br />
</em></p>
<p><em><br />
</em></p>
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		<title>Open Emotion Studios Soundtracks Now Available</title>
		<link>http://www.openemotionstudios.com/open-emotion-studios-soundtracks-now-available/</link>
		<comments>http://www.openemotionstudios.com/open-emotion-studios-soundtracks-now-available/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 14:23:02 +0000</pubDate>
		<dc:creator>Open Emotion</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mad Blocker Alpha - Dev Blog]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Ninjamurai - Dev Blog]]></category>
		<category><![CDATA[Revoltin' Youth News]]></category>
		<category><![CDATA[Soundtracks]]></category>

		<guid isPermaLink="false">http://www.openemotionstudios.com/?p=1337</guid>
		<description><![CDATA[Hey Guys, Just a quick post to say that the Official Soundtracks for Revoltin&#8217; Youth, Mad Blocker Alpha: Revenge of the Fluzzles and Ninjamurai are now available from various outlets including iTunes, Amazon and Napster (Yep, they still exsist)]]></description>
			<content:encoded><![CDATA[<p>Hey Guys,</p>
<p>Just a quick post to say that the Official Soundtracks for Revoltin&#8217; Youth, Mad Blocker Alpha: Revenge of the Fluzzles and Ninjamurai are now available from various outlets including <a title="8BitLegend on iTunes" href="http://itunes.apple.com/us/artist/8bitlegend/id455703940?uo=4" target="_blank">iTunes,</a> <a title="Amazon 8Bitlegend" href="http://www.amazon.com/s/ref=ntt_srch_drd_B005GGRH3G?ie=UTF8&amp;search-type=ss&amp;index=digital-music&amp;field-keywords=8bitlegend" target="_blank">Amazon</a> and <a title="8BitLegend on Napster" href="http://music.napster.com/8bitlegend-music/tracks/13733339#origin=search" target="_blank">Napster</a> (Yep, they still exsist)</p>
<p><a href="http://itunes.apple.com/us/album/mad-blocker-alpha-official/id455998294?uo=4"><img class="size-full wp-image-1340  alignnone" title="Buy on iTunes - Mad Blocker Alpha" src="http://www.openemotionstudios.com/wp-content/uploads/2011/08/thumbnail_template_6.png" alt="" width="103" height="103" /></a><a rel="attachment wp-att-1339" href="http://www.openemotionstudios.com/open-emotion-studios-soundtracks-now-available/ninjamurai_productimage_minis/"><img class="size-full wp-image-1339  alignnone" title="Buy on iTunes Ninjamurai" src="http://www.openemotionstudios.com/wp-content/uploads/2011/08/Ninjamurai_ProductImage_minis.png" alt="" width="101" height="101" /></a><a rel="attachment wp-att-1338" href="http://www.openemotionstudios.com/open-emotion-studios-soundtracks-now-available/revoltin_youth_productimage/"><img class="size-full wp-image-1338  alignnone" title="Buy on iTunes Revoltin' Youth" src="http://www.openemotionstudios.com/wp-content/uploads/2011/08/Revoltin_Youth_ProductImage.png" alt="" width="101" height="101" /></a></p>
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		<title>Revoltin&#8217; Youth Development Post Mortem: Part 2</title>
		<link>http://www.openemotionstudios.com/revoltin-youth-development-post-mortem-part-2/</link>
		<comments>http://www.openemotionstudios.com/revoltin-youth-development-post-mortem-part-2/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 16:40:35 +0000</pubDate>
		<dc:creator>Open Emotion</dc:creator>
				<category><![CDATA[Friends]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Revoltin' Youth News]]></category>

		<guid isPermaLink="false">http://www.openemotionstudios.com/?p=1317</guid>
		<description><![CDATA[Hey guys, Paddy here from Open Emotion again, this time with the second part of our Revoltin&#8217; Youth post-mortem. in case you missed it Part 1 was mainly focused on the concept, design and concept expansion sections of development. In this post, I will be focusing instead on the music development, the implementation and bug [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys,</p>
<p>Paddy here from Open Emotion again, this time with the second part of our Revoltin&#8217; Youth post-mortem. in case you missed it <a title="RY PM Part 1" href="http://www.openemotionstudios.com/revoltin-youth-development-post-mortem-part-1/" target="_blank">Part 1</a> was mainly focused on the concept, design and concept expansion sections of development. In this post, I will be focusing instead on the music development, the implementation and bug testing (and fixing).</p>
<p style="text-align: center;"><a href="http://www.openemotionstudios.com/wp-content/uploads/2011/07/Revoltinyouth_banner-E_All.jpg" class="lightview" rel="gallery[1317]" title="Rev Youth"><img class="size-full wp-image-1318  aligncenter" title="Rev Youth" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/Revoltinyouth_banner-E_All.jpg" alt="" width="506" height="210" /></a></p>
<p>MUSIC DEVELOPMENT:</p>
<p>So in another post on here I gave some background about the music development, but I feel that here I have the chance to further expand on where the idea for the music came from, the licensing system and the sound effect development. When we began development on Revoltin&#8217; Youth, it was at first my intention to do the entire soundtrack myself under my Chiptune moniker, 8BitLegend. The way things panned out, Ninjamurai was close to being finished but required practically my full concentration, so I had to try and come up with another solution on the audio front. I had the good grace to meet the awesome guys from Anamanaguchi last year and go on a small tour of Ireland with them. While on this trip they got me into artists like Sabrepulse and George&amp;Jonathan &#8211; Both of whom have ended up on the Revoltin&#8217; Youth OST. I contacted both artists and asked them if they were interested. I cannot stress how awesome both artists are and how much I would love to work with them again in the future. I had never drawn up a music licensing agreement before, but with some legal advice I got something pretty good drawn up and the guys and I eventually came to an agreement that made us all happy. In the final version you are getting 2 licensed Sabrepulse tracks (Skyfire Ace and Black Dragon) as well as 8 new George&amp;Jonathan tracks and the awesome GUH from their album, The Best Music.</p>
<p><span id="more-1317"></span></p>
<p><a href="http://www.openemotionstudios.com/wp-content/uploads/2011/07/img0001.png" class="lightview" rel="gallery[1317]" title="Revoltin youth Title Screen"><img class="aligncenter size-full wp-image-1321" title="Revoltin youth Title Screen" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/img0001.png" alt="" width="480" height="272" /></a></p>
<p>SOUND EFFECT DEVELOPMENT:</p>
<p>I created about 5 of the SFX for Revoltin&#8217; Youth in the first week or so of development &#8211; They were created on my GameBoy Colour using LSDJ and I thoroughly loved making them along with my own two tracks for Revoltin&#8217; Youth (Sabatoga and Not a Ninjanamanamal Set Radio). In the last week of development I remembered there was like 6 or 7 more SFX to be created so I spent a day or two doing nothing but playing with Gameboy trying to get the best SFX for those things and I think the SFX in the final version really fit with the Chiptune soundtrack.</p>
<p><a href="http://www.openemotionstudios.com/wp-content/uploads/2011/07/img0010.png" class="lightview" rel="gallery[1317]" title="City Level"><img class="aligncenter size-full wp-image-1322" title="City Level" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/img0010.png" alt="" width="480" height="272" /></a></p>
<p>IMPLEMENTATION:</p>
<p>Both Colm English and Eoghan O Donovan jumped straight onto Revoltin&#8217; Youth after Ninjamurai was completed and they tried to get the game working off a modified version of the Ninjamurai engine. For all of the good intentions, there was a lot of unique features in Revoltin&#8217; Youth &#8211; So while you can say that Revoltin&#8217; Youth is developed in a modified version of the Ninjamurai engine, it is a heavily modifed version of it. Darragh Jennings started working with us as we were beginning development of Revoltin Youth and along with our Interns, Manuel Honegger and Martell Malone, really ensured that the implementation phase was nowhere near as much a headache as Ninjamurai. For Colm and Eoghan, the experience of working in a team of this size was completely new, but in the end it turned out to be exactly what was needed. Mid-way through development we had to go on an important business trip to London. While we were away Darragh, Martell and Manuel got so much more of the game done, that when we came back a lot of what remained was the really deep hard-coding that needed to be done alot throughout Revoltin&#8217; Youth. Also, Bug Testing had begun when we returned from London&#8230;</p>
<p><a href="http://www.openemotionstudios.com/wp-content/uploads/2011/07/img0004.png" class="lightview" rel="gallery[1317]" title="Revoltin Park"><img class="aligncenter size-full wp-image-1323" title="Revoltin Park" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/img0004.png" alt="" width="480" height="272" /></a></p>
<p>BUG TESTING AND FIXING:</p>
<p>One thing that we had some issues with on Ninjamurai was the bug-testing. It can be so difficult for a small development like us to do a sufficient amount of testing, but luckily on Revoltin Youth we had Myself, Martell, Manuel, Darragh, Colm and Eoghan all testing the title. Also, some of the newly developed in-house tools made testing a lot easier and as such Revoltin Youth is easily our most polished game at launch. The last bug we ended up having to fix was one on the final boss where by you could complete the stage by just dropping a barrel and then waiting there for a timer to tick down&#8230; Very unprofessional, I know&#8230; But I&#8217;m just glad that we seem to have gotten all the bugs sorted on this title pre-release (as it should be).</p>
<p><a href="http://www.openemotionstudios.com/wp-content/uploads/2011/07/Cole-protecting-the-others-in-Dock-Area-2.png" class="lightview" rel="gallery[1317]" title="Cole protecting the others in Dock Area 2"><img class="aligncenter size-full wp-image-1324" title="Cole protecting the others in Dock Area 2" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/Cole-protecting-the-others-in-Dock-Area-2.png" alt="" width="480" height="272" /></a></p>
<p>EPILOGUE:</p>
<p>I really just want to thank everyone involved in this project, Tom Mathews, Colm English, Eoghan O Donovan, George Brower, Jonathan Baken, Ashley Charles, Darragh Jennings, Manuel Honegger, Martell Malone, Mika Kelly, Shahid Ahmad, Ellie Finnerty, Marque Sondergaard, Kathy Murphy, Mike Naughton, Sally Murphy, Angela O Callaghan and I know there are more that I&#8217;ve probably forgotten but seriously&#8230; You people have all been immensely important to creating a game that has been sitting in my brain for 6 years and now looks and sounds better than I could ever have imagined. Revoltin&#8217; Youth is a challenging, funny, beautiful, engaging puzzle game with a kick-ass soundtrack. I really hope you check the game out when it launches in August and my biggest thank you, goes to the people who buy our games and support our developments. It&#8217;s because of you guys that we are able to make these ideas become a reality&#8230; Give yourselves a big pat on the back! Ha ha</p>
<p>&#8220;Francios feels that a man  can only take so much before his dignity demands he rise up against an  absurd and unjust universe.&#8221; &#8211; Nick Twisp, Youth in Revolt</p>
<p><object width="450" height="278"><param name="movie" value="http://www.youtube.com/v/McOGcmEaL6E?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/McOGcmEaL6E?version=3" type="application/x-shockwave-flash" width="450" height="278" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Revoltin&#8217; Youth Development Post-Mortem: Part 1</title>
		<link>http://www.openemotionstudios.com/revoltin-youth-development-post-mortem-part-1/</link>
		<comments>http://www.openemotionstudios.com/revoltin-youth-development-post-mortem-part-1/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 12:11:29 +0000</pubDate>
		<dc:creator>Open Emotion</dc:creator>
				<category><![CDATA[Friends]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Revoltin' Youth News]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[mortem]]></category>
		<category><![CDATA[post]]></category>
		<category><![CDATA[revoltin]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://www.openemotionstudios.com/?p=1286</guid>
		<description><![CDATA[So &#8211; Here at OES we usually at least attempt to run a development blog. In Revoltin&#8217; Youth however, we found that in the constrained time period (The entire game was developed in about 8 or 9 weeks), we were unable to set aside time to do a proper development blog. Instead, I&#8217;ve opted to [...]]]></description>
			<content:encoded><![CDATA[<p>So &#8211; Here at OES we usually at least attempt to run a development blog. In Revoltin&#8217; Youth however, we found that in the constrained time period (The entire game was developed in about 8 or 9 weeks), we were unable to set aside time to do a proper development blog. Instead, I&#8217;ve opted to try to sum up our development cycle in a bit of a Post-Mortem.</p>
<p><a href="http://www.openemotionstudios.com/wp-content/uploads/2011/07/badger-screen-test-02.jpg" class="lightview" rel="gallery[1286]" title="Print"><img class="aligncenter size-large wp-image-1287" title="Print" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/badger-screen-test-02-1024x723.jpg" alt="" width="450" height="317" /></a></p>
<p>CONCEPT:</p>
<p>Revoltin&#8217; Youth is a game that I have been wanting to make for about 6 years. As a kid, I had this great game for the SNES by Silicon &amp; Synapse (Now Blizzard), which saw you control three vikings with unique abilities that you had to use to get through Puzzle/Platform levels. I loved it and played it so much that I actually still remember some of the passwords by heart &#8211; SMRT (Level 17, I think) &#8211; I always waited for someone to come out and do something similar. A couple of years ago I had the idea for a Lost Vikings style game about some Urban Youths (Heaviliy influenced by Jet Set Radio at the time) who have to stop an evil guy whose brainwashed all their friends. I left it at that as I was not involved in the game industry at the time, but when we were trying to figure out our next title after Ninjamurai, straight away I had this idea for a game called &#8220;Youth in Revolt&#8221; (Not to be confused with the movie/book of the same name&#8230;</p>
<p><span id="more-1286"></span></p>
<p><a href="http://www.openemotionstudios.com/wp-content/uploads/2011/07/group-shot.jpg" class="lightview" rel="gallery[1286]" title="group shot"><img class="aligncenter size-large wp-image-1301" title="group shot" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/group-shot-1024x723.jpg" alt="" width="450" height="317" /></a></p>
<p>DESIGN:</p>
<p>So that was it, I had the concept and knew where I wanted to take the art direction with the title. Mike, our in house lead artist, was caught up with Ninjamurai at the time so instead we brought in an art intern from a local college named Tom Mathews. I instantly loved working with Tom and although some of the early designs didn&#8217;t appeal to me, I was able to communicate to Tom the pixel art style and character designs that are now present in the title. Some character designs and elements came completely from Tom himself. I decided that the villain would be an evil marketer called Big-Wig and that was all I said to Tom. In my head, Big-Wig was a big fat oaf, something similar to the &#8220;Wafer thin mint&#8221; guy in Monthy Python&#8217;s The Meaning of Life. Tom had a completely different image and when he showed me the smarmy blonde big-wig holding a Dead Cat (or cat teddy?) I was instantly, like, &#8220;Hell yeah, this is him, this is the villain!&#8221;</p>
<p><a href="http://www.openemotionstudios.com/wp-content/uploads/2011/07/FRITZcoloured.jpg" class="lightview" rel="gallery[1286]" title="FRITZcoloured"><img class="aligncenter size-large wp-image-1303" title="FRITZcoloured" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/FRITZcoloured-1024x869.jpg" alt="" width="450" height="381" /></a></p>
<p>CONCEPT EXPANSION:</p>
<p>So we had our art style in place and a basic premise down but there was still a lot to flesh out. I gave Tom a rundown of the game mechanics in a pretty extensive design doc and also we worked together on designing some cutscenes. The idea for Big-Wig to be an evil badvertising agent came from a simple discussion between us one day where Tom was like &#8220;So whats Big-Wig&#8217;s role&#8221; and I decided to make a terrible pun and said &#8220;He&#8217;s a badvertising agent&#8221; &#8211; Everyone in the office had a good ol&#8217; laugh and afterwards it just felt right so we went with it. Some of the characters abilities in game, came from discussions during lunch or just while fleshing out animations and things like that. We had a very basic idea of the final boss, but that wasn&#8217;t fleshed out until much later by myself and Eoghan O Donovan.</p>
<p><a href="http://www.openemotionstudios.com/wp-content/uploads/2011/07/screen-shot-group.jpg" class="lightview" rel="gallery[1286]" title="screen shot group"><img class="aligncenter size-full wp-image-1304" title="screen shot group" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/screen-shot-group.jpg" alt="" width="480" height="272" /></a></p>
<p>Anyway thanks for stopping by and heres some more art that didn&#8217;t quite make it into the game but all helped in getting the game to the style its at now. Keep checking the site for the second part of this post-mortem which is more about the actual coding, bug issues, music development etc.</p>

<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/badger-screen-test-02.jpg' class="lightview" rel="gallery[1286]" title='Print'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/badger-screen-test-02-150x150.jpg" class="attachment-thumbnail" alt="Print" title="Print" /></a>
<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/earlier-badger-sketch.jpg' class="lightview" rel="gallery[1286]" title='earlier badger sketch'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/earlier-badger-sketch-150x150.jpg" class="attachment-thumbnail" alt="earlier badger sketch" title="earlier badger sketch" /></a>
<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/Alex.jpg' class="lightview" rel="gallery[1286]" title='Alex'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/Alex-150x150.jpg" class="attachment-thumbnail" alt="Alex" title="Alex" /></a>
<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/Badger.jpg' class="lightview" rel="gallery[1286]" title='Badger'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/Badger-150x150.jpg" class="attachment-thumbnail" alt="Badger" title="Badger" /></a>
<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/group-shot.jpg' class="lightview" rel="gallery[1286]" title='group shot'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/group-shot-150x150.jpg" class="attachment-thumbnail" alt="group shot" title="group shot" /></a>
<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/badger-screen-test-021.jpg' class="lightview" rel="gallery[1286]" title='Print'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/badger-screen-test-021-150x150.jpg" class="attachment-thumbnail" alt="Print" title="Print" /></a>
<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/FRITZcoloured.jpg' class="lightview" rel="gallery[1286]" title='FRITZcoloured'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/FRITZcoloured-150x150.jpg" class="attachment-thumbnail" alt="FRITZcoloured" title="FRITZcoloured" /></a>
<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/screen-shot-group.jpg' class="lightview" rel="gallery[1286]" title='screen shot group'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/screen-shot-group-150x150.jpg" class="attachment-thumbnail" alt="screen shot group" title="screen shot group" /></a>
<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/girl-character-2.jpg' class="lightview" rel="gallery[1286]" title='girl character 2'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/girl-character-2-150x150.jpg" class="attachment-thumbnail" alt="girl character 2" title="girl character 2" /></a>
<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/boy-character-v2.jpg' class="lightview" rel="gallery[1286]" title='boy character v2'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/boy-character-v2-150x150.jpg" class="attachment-thumbnail" alt="boy character v2" title="boy character v2" /></a>
<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/big-cole.jpg' class="lightview" rel="gallery[1286]" title='big cole'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/big-cole-150x150.jpg" class="attachment-thumbnail" alt="big cole" title="big cole" /></a>
<a href='http://www.openemotionstudios.com/wp-content/uploads/2011/07/bigwig2.jpg' class="lightview" rel="gallery[1286]" title='bigwig'><img width="150" height="150" src="http://www.openemotionstudios.com/wp-content/uploads/2011/07/bigwig2-150x150.jpg" class="attachment-thumbnail" alt="bigwig" title="bigwig" /></a>

<p>Paddy Murphy, CEO, Lead Sound Designer, Level Designer and Game Design lead on Revoltin&#8217; Youth</p>
<p>All images are copyright ©Open Emotion Studios 2011</p>
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